FAQ & Informations about artifacts
- Leadership: You've come across the spartan quarters of a retired soldier. The soldier tells you that he is willing to pass the *Artifact* to the first true leader he meets. Artifacts lvl 1, 2 & 3
- Wisdom: You've found the humble dwelling of a withered hermit. The hermit tells you that he is willing to give the *Artifact* to the first wise person he meets. Artifacts level 3
- Guardians (Rogues) : You come upon an ancient artifact. As you reach for it, a pack of Rogues leap out of the brush to guard their stolen loot.
Okay: After slaying the 50 rogues: Victorious, you take your prize, the *Artifact*. Artifacts level 1
- Guardian: Through a clearing you observe an ancient artifact. Unfortunately, it's guarded by a nearby *creature*. Do you want to fight the *creature* for the artifact?
Yes: After victory: Victorious, you take your prize, the *artifact name*.
No: Discretion is the better part of valor, and you decide to avoid this fight for today.
- Artifacts level 2: *creature* can be: Cyclop, Genie, Paladin or Cusader.
- Artifacts level 3: *creature* can be: Green Dragon, Red Dragon, Black Dragon, Bone Dragon, Giant or Titan.
- Lutin : A leprechaun offers you the *artefact* for the small price of *ressources*. Do you wish to buy this artifact?
No: Insulted by your refusal of his generous offer, the leprechaun stamps his foot and ignores you.
- Full inventory: You cannot pick up this artifact, you already have a full load!
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