Allows the caster to magically transport to a nearby location.
22%
Dimension Door
Mirror Image [25]
Mirror Image
Creates an illusionary unit that duplicates one of your existing units. This illusionary unit does the same damages as the original, but will vanish if it takes any damage.
22%
Mirror Image
Armageddon [20]
Armageddon
Holy terror strikes the battlefield, causing severe damage to all creatures. Spell Power * 50
18%
Armageddon
Resurrect True [15]
Resurrect True
Resurrects creatures from a damaged or dead unit permanently. Spell Power * 50 Doesn't work on undeads
16%
Resurrect True
Hypnotise [15]
Hypnotise
Brings a single enemy unit under your control for one combat round if its hits are less than 25 times the caster's spell power.
16%
Hypnotise
Summon Air Elemental [30]
Summon Air Elemental
Summons Air Elementals to fight for your army. Spell Power * 3 units
1%
Summon Air Elemental
Summon Water Elemental [30]
Summon Water Elemental
Summons Water Elementals to fight for your army. Spell Power * 3 units
1%
Summon Water Elemental
Summon Earth Elemental [30]
Summon Earth Elemental
Summons Earth Elementals to fight for your army. Spell Power * 3 units
1%
Summon Earth Elemental
Summon Fire Elemental [30]
Summon Fire Elemental
Summons Fire Elementals to fight for your army. Spell Power * 3 units
1%
Summon Fire Elemental
Town Portal [20]
Town Portal
Returns the hero to the town or castle of choice, provided it is controlled by you.
2%
Town Portal
Town Gate [10]
Town Gate
Returns the caster to any town or castle currently owned.
6%
Town Gate
View all [9]
View all
Causes the entire land to become visible.
6%
View all
Fireblast [15]
Fireblast
An improved version of fireball, fireblast affects two hexes around the center point of the spell, tather than one. Spell Power * 10
10%
Fireblast
Chain Lightning [15]
Chain Lightning
Causes a bolt of electrical energy to strike a selected creature, then strike the nearest creature with half damage, then strike the NEXT nearest creature with half again damage, and so on, until it becomes too weak to be harmful. Warning: This spell can hit your own creatures! First target: Spell Power * 40
8%
Chain Lightning
Berzerker [12]
Berzerker
Causes a creature to attack its nearest neighbor.
8%
Berzerker
Meteor Shower [15]
Meteor Shower
A rain of rocks strikes an area of the battlefield, damaging all nearby creatures. Spell Power * 25 over 7 hexagons
7%
Meteor Shower
Set Air Guardian [15]
Set Air Guardian
Sets Air Elementals to guard a mine against enemy armies. Spell Power * 4 units.
1%
Set Air Guardian
Set Water Guardian [15]
Set Water Guardian
Sets Water Elementals to guard a mine against enemy armies. Spell Power * 4 units.
1%
Set Water Guardian
Set Fire Guardian [15]
Set Fire Guardian
Sets Fire Elementals to guard a mine against enemy armies. Spell Power * 4 units.
1%
Set Fire Guardian
Set Earth Guardian [15]
Set Earth Guardian
Sets Earth Elementals to guard a mine against enemy armies. Spell Power * 4 units.
1%
Set Earth Guardian
Mass Shield [7]
Mass Shield
Halves damage received from ranged attacks for all of your units.
9%
Mass Shield
Elemental Storm [15]
Elemental Storm
Magical elements pour down on the battlefield, damaging all creatures. Spell Power * 25
9%
Elemental Storm
Mass Cure [15]
Mass Cure
Removes all negative spells cast upon your forces, and restores up to 5 HP per level of spell power, per creature.
8%
Mass Cure
Mass Slow [15]
Mass Slow
Slow all enemies to half movement rate. (6 → 3) (5 → 3) (4 → 2)
8%
Mass Slow
Resurrect [12]
Resurrect
Resurrects creatures from a damaged dead unit until end of combat. Spell Power * 50 Can't affect undeads.
7%
Resurrect
Holy Shout [12]
Holy Shout
Damages all undead in the battle. This is an improved version of Holy Word. Spell Power * 20
10%
Holy Shout
Anti-Magic [7]
Anti-Magic
Prevents harmful magic against the select creatures.
14%
Anti-Magic
Mass Dispel [12]
Mass Dispel
Removes all magic spells from all creatures.
10%
Mass Dispel
Cold Ring [9]
Cold Ring
Drains body heat from all units surrounding the center point, but not including the center point. Spell Power * 10
11%
Cold Ring
Fireball [9]
Fireball
Causes a giant fireball to strike the selected area, damaging all nearby creatures. Spell Power * 10 (7 hexagons)
10%
Fireball
View Artifacts [2]
View Artifacts
Causes all artifacts across the land to become visible.
9%
View Artifacts
Mass Bless [12]
Mass Bless
Causes all of your units to inflict maximum damage.
7%
Mass Bless
Teleport [9]
Teleport
Teleports the creature you select to any open position on the battlefield.
6%
Teleport
Paralyze [9]
Paralyze
The targeted creatures are paralyzed, unable to move or retaliate.
6%
Paralyze
Mass Haste [10]
Mass Haste
Increases the speed of all of your creatures by two.
5%
Mass Haste
Mass Curse [12]
Mass Curse
Causes all enemy troops to inflict minimum damage.
5%
Mass Curse
Identify Hero [3]
Identify Hero
Allows the caster to view detailed information on enemy Heroes.
5%
Identify Hero
View Towns [2]
View Towns
Causes all towns and castles across the land to become visible.
5%
View Towns
Holy Word [9]
Holy Word
Damages all undead in the battle. Spell Power * 10
4%
Holy Word
Animate Dead [10]
Animate Dead
'Resurrects' creatures from a damaged or dead undead unit permanently. Spell Power * 50 HP
3%
Animate Dead
View Heroes [2]
View Heroes
Causes all Heroes across the land to become visible.
3%
View Heroes
Death Wave [10]
Death Wave
Damages all living (non-undead) units in the battle. This spell is an improved version of Death Ripple. Spell Power * 10
1%
Death Wave
Lightning Bolt [7]
Lightning Bolt
Causes a bolt of electrical energy to strike the selected creature. Spell Power * 25
15%
Lightning Bolt
Cold Ray [6]
Cold Ray
Drains body heat from a single enemy unit. Spell Power * 20
15%
Cold Ray
Dragon Slayer [6]
Dragon Slayer
Greatly increases a unit's attack skill vs. Dragons. Attack skill +5
11%
Dragon Slayer
Blind [6]
Blind
Clouds the affected creatures' eyes, preventing them from moving. Doesn't works on undeads.
12%
Blind
Steelskin [6]
Steelskin
Increases the defense skill of the targeted creatures. This is an improved version of Stoneskin. Armor +5
14%
Steelskin
Summon Boat [5]
Summon Boat
Summons the nearest unoccupied, friendly boat to an adjacent shore location. A friendly boat is one wich you just built or were the most recent player to occupy.
9%
Summon Boat
Haunt [8]
Haunt
Haunts a mine you control with Ghosts. This mine stops producing resources. (If I can't keep it, nobody will!) Spell Power * 4 Ghosts
1%
Haunt
Death Ripple [6]
Death Ripple
Damages all living (non-undead) inits in the battle. Spell Power * 5
2%
Death Ripple
Disrupting Ray [7]
Disrupting Ray
Reduces the defense rating of an enemy unit by three.
11%
Disrupting Ray
Earthquake [15]
Earthquake
Damages castle walls.
5%
Earthquake
Visions [9]
Visions
Visions predicts the likely outcome of an encounter with a neutral army camp.
1%
Visions
Cure [6]
Cure
Removes all negative spells cast upon one of your units, and resotres up to 5 HP per level of spell power.
12%
Cure
Blood Lust [3]
Blood Lust
Increases a unit's attack skill. Attack skill +3
8%
Blood Lust
Magic Arrow [3]
Magic Arrow
Causes a magic arrow to strike the selected target. Spell Power * 10
10%
Magic Arrow
Bless [3]
Bless
Causes the selected creatures to inflict maximum damage.
7%
Bless
Haste [3]
Haste
Increases the speed of any creature by two.
7%
Haste
Dispel Magic [5]
Dispel Magic
Removes all magic spells from a single target.
.?.%
Dispel Magic
Shield [3]
Shield
Halves damage received from ranged attacks for a single unit.
9%
Shield
Stoneskin [3]
Stoneskin
Magically increases the defense skill of the selected creatures.
9%
Stoneskin
Slow [3]
Slow
Slows target to half movement rate. (6 → 3) (5 → 3) (4 → 2)
7%
Slow
Curse [3]
Curse
Causes the selected creatures to inflict minimum damage.
8%
Curse
View Mines [1]
View Mines
Causes all mines across the land to become visible.
7%
View Mines
View Resources [1]
View Resources
Causes all rssources across the land to become visible.
7%
View Resources
65 different spells in Heroes of Might and Magic II The x% give an hint to the rarity of the spell in the Mage Guild.