Buildings | Statistics | Creatures | Statistics |
Habitat | 400
Cost:
Growing: 850 | Halfling |
Attack: 2 Defense: 1 Damage: 1-3 Hit Points: 3 Speed: 3 Shoots: 12 |
Pen | 800
Cost:
Growing: 6150 | Boar |
Attack: 5 Defense: 4 Damage: 2-3 Hit Points: 15 Speed: 6 |
Foundry | 1500 5 5
Cost:
Growing: 4350 | Iron Golem |
Attack: 5 Defense: 10 Damage: 4-5 Hit Points: 30 Speed: 2 Elemental damage reduced 50% |
Upg. Foundry | 1500 5
Cost:
300 | Steel Golem |
Attack: 7 Defense: 10 Damage: 4-5 Hit Points: 35 Speed: 3 Elemental damage reduced 50% |
Cliff Nest | 3000 5
Cost:
Growing: 3
400 | Roc |
Attack: 7 Defense: 7 Damage: 4-8 Hit Points: 40 Speed: 4 (fly) |
Ivory Tower | 3500 5 5 5 5 5 5
Cost:
Growing: 2
600 | Mage |
Attack: 11 Defense: 7 Damage: 7-9 Hit Points: 30 Speed: 5 Shoots: 12 No contact penalty |
Upg. Ivory Tower | 4000 5 5
Cost: 700 | Archmage |
Attack: 12 Defense: 8 Damage: 7-9 Hit Points: 35 Speed: 6 Shoots: 24 No contact penalty Dispel Magic 20% |
Cloud Castle | 12500 20 5 5
Cost: 2000 1 | Giant |
Attack: 13 Defense: 10 Damage: 20-30 Hit Points: 150 Speed: 4 Insensitive to : |
Upg. Cloud Castle | 12500 20 5 5
Cost: 5000 2 | Titan |
Attack: 15 Defense: 15 Damage: 20-30 Hit Points: 300 Speed: 6 Shoots: 24 No contact penalty Insensitive to : |
Special Buildings | |||
Library |
1500 5 5 5 5 5 5 Mage Guild : +1 spell/level |
Orchard | 1000 Halfling per week +8 |
Common Buildings | |||
Mage Guild |
Level 1 : 2000 5 5 Level 2 : 1000 5 5 4 4 4 4 Level 3 : 1000 5 5 6 6 6 6 Level 4 : 1000 5 5 8 8 8 8 Level 5 : 1000 5 5 10 10 10 10 | ||
Thieves' Guilde |
750 5 |
Tavern |
500 5 |
Statue |
1250   5 |
Marketplace |
500 5 |
Well | 500 |
Moat | 750 |
Left Turret |
1500 5 |
Right Turret |
1500 5 |
Shipyard |
2000 20 |