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Necromant


 
Building tree
BuildingsStatisticsCreaturesStatistics
Excavation

400 
Cost:
75  
Growing: 8
Skeleton
Attack: 4
Defense: 3
Damage: 2-3
Hit Points: 4
Speed: 4
Graveyard

1000 
Cost:
150 
Growing: 6
Zombie
Attack: 5
Defense: 2
Damage: 2-3
Hit Points: 15
Speed: 2
Upg. Graveyard

1000 
Cost:
200  
Mutant Zombie
Attack: 5
Defense: 2
Damage: 2-3
Hit Points: 20
Speed: 4
Pyramid

1500  10
Cost:
250 
Growing: 4
Mummy
Attack: 6
Defense: 6
Damage: 3-4
Hit Points: 25
Speed: 4
Curse 20%
Upg. Pyramid

1500  5
Cost:
300 
Royal Mummy
Attack: 6
Defense: 6
Damage: 3-4
Hit Points: 30
Speed: 5
Curse 30%
Mansion

3000  10
Cost:
500 
Growing: 3
Vampire
Attack: 8
Defense: 6
Damage: 5-7
Hit Points: 30
Speed: 4 (fly)
No retaliate
Upg. Mansion

4000   5   10   10
Cost:
650 
Vampire Lord
Attack: 8
Defense: 6
Damage: 5-7
Hit Points: 40
Speed: 5 (fly)
No retaliate
Self rescurect by killing
Mausoleum

4000  10  10
Cost:
750 
Growing: 2
Lich
Attack: 7
Defense: 12
Damage: 8-10
Hit Points: 25
Speed: 5
Shoots: 12
Death cloud
Upg. Mausoleum

3000   5   5 
Cost:
900 
Power Lich
Attack: 7
Defense: 13
Damage: 8-10
Hit Points: 35
Speed: 6
Shoots: 24
Death cloud
Laboratory

10000  10  10   5   5   5   5    
Cost:
1500 
Growing: 1
Bone Dragon
Attack: 11
Defense: 9
Damage: 25-45
Hit Points: 150
Speed: 4 (fly)
Enemy morale -1
Undeads are not affected by Moral, and are insensitive to some Magic Spells:
Blind, Vague mortelle, Onde mortelle, Bénédiction.

Special Buildings
Storm

1000  10  10  
Défenseur : Magie +2
Skull Pile

1000
Squelettes par semaine +8
Shrine

2000  10  10  
Necromancy +10%
Common Buildings
Mage Guild
               
Level 1 : 2000   5   5
Level 2 : 1000   5   5   4   4   4   4
Level 3 : 1000   5   5   6   6   6   6
Level 4 : 1000   5   5   8   8   8   8
Level 5 : 1000   5   5  10 10 10 10
      
Thieves' Guilde

750    5  
Shipyard

 2000  20  
Statue

1250   5  
Marketplace

500    5  
Well

500
Moat

750
Left Turret

1500   5  
Right Turret

1500   5  

beta ver.