Buildings | Statistics | Creatures | Statistics |
Wagon Camp |
Cost: Day 1 : 30 ~ 50 50 Growing: 4 ~ 6 | Rogue |
Attack: 6 Defense: 1 Damage: 1-2 Hit Points: 4 Speed: 5 No retaliate |
Desert Tent |
Cost: Day 1 : 10 ~ 20200 Growing: 1 ~ 3 | Nomad |
Attack: 7 Defense: 6 Damage: 2-5 Hit Points: 20 Speed: 6 |
Barrow Mounds |
Cost: Day 1 : 2 ~ 51000 Growing: 2 ~ 5 | Ghost |
Attack: 8 Defense: 7 Damage: 4-6 Hit Points: 20 Speed: 5 (fly) Convert kills into ghosts Undead |
Ruins |
Cost: Day 1 : 3 ~ 5 500 Growing: 1 ~ 3 | Medusa |
Attack: 8 Defense: 9 Damage: 6-10 Hit Points: 35 Speed: 4 Paralysie 20% |
Fire Altar |
Cost: Day 1 : 2 ~ 5 500 Growing: 2 ~ 5 | Fire Elemental |
Attack: 8 Defense: 6 Damage: 4-6 Hit Points: 40 Speed: 5 Insensitive toFire Double damage ofCold |
Earth Altar |
Cost: Day 1 : 2 ~ 5 500 Growing: 2 ~ 5 | Earth Elemental |
Attack: 8 Defense: 8 Damage: 4-5 Hit Points: 50 Speed: 3 Insensitive to Double damage of |
Air Altar |
Cost: Day 1 : 2 ~ 5 500 Growing: 2 ~ 5 | Air Elemental |
Attack: 7 Defense: 7 Damage: 2-8 Hit Points: 35 Speed: 6 Insensitive to Double damage of |
Water Altar |
Cost: Day 1 : 3 500 Growing: 2 ~ 5 | Water Elemental |
Attack: 6 Defense: 8 Damage: 3-7 Hit Points: 45 Speed: 4 Insensitive to Cold Double damage of Fire |
Genie Lamp |
Cost: Day 1 : 2 ~ 4 650 1 Growing: 0 | Genie |
Attack: 10 Defense: 9 Damage: 20-30 Hit Points: 50 Speed: 6 Kills half of a stack 20% |